EDUCAUSE Review

EDUCASE Review is published bimonthly in print and online and takes a broad look at current developments and trends in information technology, how they may affect the college/ university as an institution, and what these mean for higher education and society.

Published by: EDUCAUSE,

Access: Full text, paper journal by subscription

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13 Nov 2014

Repositioning Budget-Constrained Universities as Third-Generation Universities

Declines in government funding challenge universities' historical role as centers of culture and engines of economic growth. A third-generation universities model offers a way forward — the...

05 Nov 2014

Competency-based Accelerated Training

Broward College is piloting accelerated competency-based education as part of its online program. The first associate of science degree offered in the Accelerated IT Training Program is computer sys...

03 Nov 2014

MOOC Evolution and One Poetry MOOC’s Hybrid Approach

Based on the theory of connectivism, MOOCs originally sought to leverage the Internet as a collaborative communications platform to facilitate connections among learners and dissolve traditional ide...

03 Nov 2014

3 Ideas About Future Learning

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30 Oct 2014

Flexible Option: A Direct-Assessment Competency-Based Education Model

Although the need for more college degrees among the U.S. population is widely acknowledged, meeting that demand in the face of dramatically increased higher education costs, decreased state funding...

30 Oct 2014

Curation Costs Exchange: Supporting Smarter Investments in Digital Curation

Although considerable research exists on digital curation costs, stakeholders have adopted few of the resulting tools and methods, often because they are organization-specific and not easily applica...

27 Oct 2014

Beyond the MOOC Model: Changing Educational Paradigms

Four trends – MOOC-based degrees, competency-based education, the formalization of learning, and regulatory reform – are shifting educational practice away from core tenets of traditional...

27 Oct 2014

IT Investment Drivers and ROI

For higher education, we can ask ourselves: Do our IT investments improve how students learn, how work gets done, how decisions are made, how we communicate/collaborate, and how we manage risk? For e...

27 Oct 2014

The Architects of Online Learning: A Strategic Partnership for the Sustainability of Higher Education

Information technology continues to have a major impact on the evolution of higher education, constantly creating new opportunities and challenges for all aspects of the institution. In the "IT M...

27 Oct 2014

Designing the Next Era of Partnership for Quality Higher Education

For a higher education institution to honestly evaluate its value proposition is a good thing. I believe that all organizations should continually evaluate and adjust their business model and their m...

27 Oct 2014

A Tuition-Free College Degree

The author discusses the University of the People, a nonprofit, tuition-free, degree-granting university: to create an alternative for those who have no other—an alternative that will be afford...

27 Oct 2014

Reset and Reimagine

While reinforcing the value of higher education as a provider of a quality education for work, life, and citizenship, the authors in this issue of EDUCAUSE Review have reset and reimagined many of th...

27 Oct 2014

The Coming Era of Personalized Learning Paths

Personalized learning paths, designed to meet the needs and goals of each learner, can lead to a redefinition and a new understanding of lifelong learning to include informal as well as formal learni...

27 Oct 2014

Got Skills? Why Online Competency-Based Education Is the Disruptive Innovation for Higher Education

Online competency-based education can even out the playing field by taking students to the furthest point possible in their learning experiences, regardless of their starting point, race, geographica...

15 Oct 2014

Making It Real: 3D Printing as a Library Service

Findings from a University of Nevada, Reno, project indicate that higher education's need for 3D printing services could be both substantial and broad-based across disciplines. Users from across...

13 Oct 2014

The Virtual Paul’s Cross Project: Digital Modeling’s Uneasy Approximations

Digital modeling aims to restore the multisensory and real-time experiences of the past that we have known only through static words, approximating the words as spoken and heard at the time of the o...

08 Oct 2014

The CIO Minute: What Drives Investment in Technology?

Eric Denna, CIO for the University of Maryland, talks about the four factors that drive investment in technology.read more

23 Sep 2014

Libraries as Enablers of Pedagogical and Curricular Change

Academic libraries are increasingly adding multimedia production facilities and other technology- and service-oriented spaces as part of overall structural renovations. Although such remodeled space...

23 Sep 2014

Questions about IT Governance, Risk, and Compliance Answered

IT GRC programs are an institutional need, not just an IT program need. Even with clearly defined IT GRC concepts, there is no easy way to establish IT GRC programs in higher education. Institutions...

23 Sep 2014

Digital Engagement: Driving Student Success

A digital engagement strategy based on integrated student-centered uses of technology and collection of data has already shown its promise in improving student retention and graduation rates.read mor...

23 Sep 2014

Practicing Collaborative Digital Pedagogy to Foster Digital Literacies in Humanities Classrooms

New digital tools and platforms create opportunities in pedagogy, but they also result in deployment of under-tested digital tools in classroom instruction, which raises questions and challenges for...

08 Sep 2014

Teaching and Learning: Four Big Ideas for What’s Next

Kyle Bowen talks about four emerging concepts that help reimagine the dynamics of teaching and learning.read more

05 Sep 2014

From Gamification to Touch Interfaces: Designing for 21st Century Learners

The proven efficacy of games in helping students learn has yet to fully surmount skeptical attitudes among educators, but the motivational aspects of games are enticing, as are the futuristic apps an...

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